This escape game takes place before the digital game and is introduced by the animation video that’s will immerse you in the story. The players embody a police officer that suspects a case of fraud and corruption within the police due to the financing of the Mafia family Onesto.
You will work as a group to help the police officer to investigate the Onesto family’s ship. You will have to find some documents that prove a possible fraud and corruption in some goods that are transported in the ship.
Later on, you decide to explore the office at the police department to collect information about the family and its funding for the police. After investigating, you decide to keep this out of the police and talk again with your friend, Maria Tui – private detective, to investigate the Onesto family and their businesses.
To succeed, you will have to collaborate with each other, discover mysterious clues and solve many riddles, as you support the Detective and Maria Tui in uncovering the paths that lead to evidence of the crime. Will you manage to get the right incriminating evidence that might lead you to Onesto family small empire?
Here is the scenery of the Food Chain escape game. During 45 minutes, the players will be immersed in the food chain, corruption, public health and low business integrity worlds. They will have to search the room at the ship and the police office, look for clues, solve the riddles and try to get evidence to give to Maria Tui, so she can catch the criminal. After playing this game, it’s time to help Maria Tui in her investigation by playing the 3D game.
- Discover the impact of food circuits on the world, from land exploitation, food processing to transport and consumption.
- Understand the sales system and food safety.
- Realise the unethical world of the exploitation of meat for human consumption.
- Stimulate curiosity and interest in these social issues, with the aim of digging deeper via additional resources
To play this game with your group, simply download the kit below!
This kit allows anyone to use and play the escape game for free and without any previous knowledge required. It will guide you step by step to implement the escape game (preparation, installation, solutions…) and to facilitate the game by guiding you in your role as a game master. It includes all the necessary elements for the successful running of the game. Some pedagogical elements on the food chain (and the interrelationships between food, circulation, consumption, environmental impact, legislation, corruption and security) are available to go further in the learnings.
You can play this game in 2 rooms or in 1 room with 2 spaces (the ship and the detective´s room).
If you want to give us a feedback on the game and the tools, we offer a very short questionnaire to express you opinion on this experience!
And now, it’s time to play and enjoy!
If you are not familiar with escape games, this document is made for you! It introduces you to the concept of an escape game (what it is, how it works, main features…). It also presents the hybrid version of an escape game.
The game master is significant for the smooth running of the escape game and its success. This document presents the different missions you will be in charge of and includes many tips to make you a great game master!
These instructions will guide you step by step in the installation and facilitation of the escape game in your own space. It includes the explanation of the game structure, the solution to the riddles and some tips in your role as game master.
This document guides you to lead the debriefing that is significant since it allows the players to acquire knowledge tackled in the game.
This PDF document gathers all the elements you will have to print to implement the game (clues, scenic elements, hints…).
This includes pedagogical resources on foodchain, corruption in meat transport and related impact as well as on escape games.
Artistic direction: Hugo Miguel Coelho
Research and plot: Hugo Miguel Coelho, Diogo Cinza and Tero Ojansivu, Amaia Cid, Vicente de Sá
Script: Hugo Miguel Coelho, Diogo Cinza
Game design: Diogo Cinza
Kit conception: Diogo Cinza, Hugo Miguel Coelho
Kit Design : Marion Pollet
Partnership with the multimedia course at EPRAL – Escola Profissional da Região Alentejo
Acknowledgement: Many thanks to the people that have tested the game and gave feedback on it, including participants of the Food Chain European workshop – Marion Pollet, Andrea Fernandes, Noémie Besace, Bruno Freyssinet, Alessandro Cavoli, Konstantino Kekkas, Christoff Bleidt, Anne Sturm, Enzo Laverny, Arteria Lab/ Universidade de Évora