Lobbying 3D Game
The game is inspired by Stanley Kubrick’s film Shinning. You will experience the nightmare of a mayor invited to a wind turbine Congress in a large, almost deserted hotel. You will have to make a final decision on whether to install wind turbines in your village. At this conference, you will meet mysterious characters (wind turbine actors and stakeholders), collect clues and will have to make a decision as the nightmare unfolds in spite of you. You will have to search for information through several 3D rooms (lobby, cocktail lounge, corridors…), discuss with the ghostly characters, solve chaotic puzzles and make choices despite the confusion of influences and lobbies. The different mechanisms of influence, their legal and transparency aspects will be explored through these choices.
Here is the scenery of Lobbying 3D digital game. During 30 to 50 minutes approximately, the players will discover all about integrity, lobbying, wind turbines and corruption. They will have to search clues, talk to people, solve puzzle to make a decision at the end.
Learn about the different lobbying mechanisms and their degree of transparency, integrity and ethics
Discover the negative and positive aspects of wind turbines
Understand the integrity and corruption issues surrounding wind turbines installation
Stimulate curiosity and interest in these social issues, with the aim of digging deeper via additional resources
To play this game, simply download it on your computer!
The game is a first person adventure, you can move around with your keyboard and move the camera with your mouse. To complete your experience, we offer a debriefing moment at the end of the game. This will allow you to express your opinion and feelings on the gaming experience but also review the knowledge you have explored! Additional information and resources are also available to dig deeper into the topics of wind turbines, the issues of lobbying and the impact of influence mechanisms.
And now, it’s time to play and enjoy!
To go further in the learnings and topics explored:
Artistic direction: Bruno Freyssinet
Script and game design: Bruno Freyssinet, Marion Pollet, Mara Kalantzi, Michele Ulizio, Samuele Feliciangeli
Unity development and design: Samuele Feliciangeli
Graphic Design: Bruno Freyssinet
Acknowledgement: Many thanks to the people that have tested the game and gave feedback on it, including participants of the Lobbying European workshop – Marion Pollet, Andrea Fernandes, Noémie Besace, Bruno Freyssinet, Alessandro Cavoli, Konstantino Kekkas, Christoff Bleidt, Anne Sturm, Enzo Laverny