“Today is the big day! A day that will determine the future of your entire region! As an Italian village mayor, you have to make a final decision on whether or not to install wind turbines in your village. You will have to go to the European Congress on Energy Transition and Wind Turbines, and give a public speech expounding your decision.
The thing is… you don’t know what decision to make yet. Luckily, all the concerned parties are present in the Congress’ hotel. So, you will have to go there, solves riddles to find you way around, collect information about the pros and cons of wind turbine installation, talk to stakeholders to make up your mind and finally give a public press conference explaining your final decision.
But be careful. Along your way, you will face lobbying mechanisms and will have to make decisive choices!
Will you be up to the challenge and make the right decision in time?”
Here is the scenery of the Lobbying – Wind Turbines Game. During 45 minutes, the players you will be immersed in the lobbying and wind turbines worlds, through an interactive card game experience. They will have to search different rooms, gather information, meet influential parties, solve some riddles and make important choices! Through this game, they will learn about different lobbying mechanisms, their degree of integrity, legality and transparency, as well as different issues related to wind turbines.
- Learn about the different lobbying mechanisms, their role in democratic processes and their degree of integrity, transparency, ethics
- Discover the negative and positive aspects of wind turbines
- Understand the integrity and corruption issues surrounding wind turbines installation
- Stimulate curiosity and interest in these social issues, with the aim of digging deeper via additional resources
This game is designed in a hybrid way, crossing physical and digital elements, and mixing escape game and board game logic.
You will play with some physical cards (rooms, clues..) and an application on a computer that will guide you throughout the game and act as a game master. To search the different rooms, you will have to enter the corresponding numbers in the app. You will then discover some clues, characters, puzzles to solve, and move forwards in the story.
To play this game, simply download the kit below!
This kit allows anyone to use and play the game for free and without any previous knowledge required. It will guide you step by step to implement the game (installation, functioning, solutions…). It includes all the necessary elements for the successful running of the game as well as some pedagogical elements on wind turbines and lobbying to go further in the learnings.
If you want to give us a feedback on the game and the tools, we offer a very short questionnaire to express you opinion on this experience!
And now, it’s time to play and enjoy!
This document will introduce you with the game concept and your missions. It will also guide you step by step in the installation of the game, the rules and the functioning of the application.
In the computer application, you will have access to some hints to help you. If you’re stuck even with the hints, you will find all the solutions of the game and riddles in this document.
This block leads you to the computer application that will act as a game master and guide you throughout the game. Its functionning is explained in the instructions document.
This PDF document gathers all the elements you will have to print to implement the game (room cards, clue cards…).
This document includes explanation of the different knowledge explored during the game. It will enable you to have a debriefing session after the game.
This includes pedagogical resources on lobbying mechanisms, wind turbines as well as on integrity and corruption related issues.
Artistic direction: Bruno Freyssinet
Artistic collaboration: Marion Pollet, Mara Kalantzi
Script and game design: Bruno Freyssinet, Michele Ulizio, Mara Kalantzi, Marion Pollet, Alessandro Cavoli
Advisors: Transparency International France and Michele Ubizio (Italian journalist).
Kit conception and design: Marion Pollet
Graphic Design: Bruno Freyssinet
Pictures: Pixabay – Chiaravi, Frank Nürnberger, Peter Dargatz, ceparedonda, Kranich17, Tilgnerpictures, suesun, Edi Nugraha, Pete Linforth, edmondlafoto, Leonhard Niederwimmer, Gonbiana, WikiImages, nonbirinonko, SofieLayla Thal, DEZALB, Wilfried Santer, Tamás Lieber, Leonid Radashkovsky, Greg Montani, Nadine Doerlé, Sammy-Williams
Icons: NounProject – DinosoftLab, Trever Dsouza, Juicy Fish, Travis Avery, Siipkan Creative
Acknowledgement: Many thanks to the people that have tested the game and gave feedback on it, including participants of the Lobbying games workshop – Anne Sturm, David Cassel, Klara Rousseau, Konstantinos Kekkas, Christoff Bleidt, Vasileios Liaskovitis, Hugo Coelho, Diogo Cinza, Julio Rebocho, Riccardo Benvenuti, Katerina Protonotariou and Amaia Cid – as well as Camille Gaumont and the U4 Anti-Corruption Resource Centre team. Thanks also to the Lycée Albert Schweitzer, the OECD and the 2021 OECD Global Anti-Corruption & Integrity Forum for hosting our events to test and promote the game.