These educational games tackle the theme of lobbying through the prism of wind turbines. Based on the escape games concept, players are immersed in the heart of the lobbying mechanisms and wind turbines debate, during a European congress. They will have to search the rooms of a big hotel, collect clues, talk to characters and make important choices. The aim of the games is to introduce citizens to the different rules and mechanisms of lobbying and their relationship to integrity and corruption.
To allow any citizens to enjoy this playful yet educational experience, we have developed 2 types of games, based on a similar scenario:
Additional resources are also available to deepen the themes covered.
The games have been created in collaboration by La Transplanisphère (France) and Teatro Rigodon (Italy). Michele Ulizio, an Italian journalist, and Transparency International France, an anti-corruption NGO, brought their expertise on the subject.
Lobbying is the act of an entity intervening with public officials to influence a public decision in order to serve particular interests, values or a cause. It is therefore a key issue in the democratic processes of our European societies.
To address this issue of lobbying, the topic of wind turbines was chosen because of its importance and its divisive aspect in the current public debate. The associated social and environmental issues have now taken on a global dimension. They involve positive and negative aspects, different actors and interests, but also mechanisms of influence and sometimes even corruption. Very often, in the discourse on the installation of wind turbines, political and economic interests are at stake.
The Lobbying games aim to give an overview of this debate and its nuances through the lens of influence and lobbying mechanisms.
Through an interactive scenario based on realistic situations, players will discover the issues related to wind turbines and will face lobbying situations. By proposing an immersive experience in which the public becomes an actor in these issues, the partners hope to touch citizens on an emotional level and thus stimulate their desire to know more.
The game takes place in a large hotel, during a European congress on energy transition and wind turbines. The players will embody the role of a village mayor. Their mission: to make a decision on whether or not to install wind turbines in the village and to have it approved by all parties involved.
During this conference, players will gather information to make their decision, meet many characters (stakeholders), and will have to make decisive choices! They will be confronted with several lobbying mechanisms (legal, illegal, transparent, corrupt, ethical or not) and will be able to use some themselves to convince their audience.
Participants will have to go through several rooms: the hotel hall to learn more about wind turbines, the cocktail room to exchange with the characters, and a private room to have their choice approved by the most influential parties. Finally, the players will have to give a public press conference using arguments and lobbying mechanisms explored during the game.
At the end of the game, players will be provided with a summary of all the lobbying mechanisms seen and used. They will discover the degree of transparency, integrity, corruption and ethics of their decisions and actions!
This game can be played for free by any group of citizens, thanks to a downloadable kit. This kit includes all the elements and guides you step by step in the installation and animation of the game.
Developed on Unity3D, this 3D game offers an immersive single-player experience through 3D settings and cinematics. Anyone can download the game for free on their computer.
To complete this educational experience, additional resources are available to deepen the topics explored. They include explanatory videos, interviews with experts, scientific articles on lobbying and wind turbines as well as on escape games.